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status of theses or jobs

Master's Thesis: Learning to Play by Watching and Knowing

Submitted by Mohamed Behery on 25. March 2019 - 16:29

Recent work in the field of game AI has been leaning towards creating agents able to play games and compete with human professionals. There exists several approaches to build such agents. Whether they are built by hand or by hard coding or using some learning techniques such as Reinforcement Learning (RL) or Genetic Programming (GP). However, Such approaches are based purely on observations.

Hiwi Job: Implementing AI methods for the Cluster of Excellence "Internet of Production" [filled]

Submitted by Martin Liebenberg on 25. February 2019 - 13:06

The Cluster of Excellence "Internet of Production" is a huge interdisciplinary project with more than 25 institutes at the RWTH. The KBSG is part of that cluster and is involved in decision support for production processes. That includes modelling and planning of processes, and using AI techniques to optimise these processes.