The Cluster of Excellence "Internet of Production" is a huge interdisciplinary project with more than 25 institutes at the RWTH. The KBSG is part of that cluster and is involved in decision support for production processes. That includes modelling and planning of processes, and using AI techniques to optimise these processes.
Recent work in the field of game AI has been leaning towards creating agents able to play games and compete with human professionals. There exists several approaches to build such agents. Whether they are built by hand or by hard coding or using some learning techniques such as Reinforcement Learning (RL) or Genetic Programming (GP). However, Such approaches are based purely on observations.
In this seminar, we will study different approaches to model and to specify agent behaviour. We will look at theoretical foundations as well as practical implementations. Topics range from multi-agent collaboration models over belief management and modelling uncertainty to human-robot interaction models.
The proseminar will be on different (sub-)topics from artificial intelligence. We largely follow the lines of the well known textbook by Stuart Russell and Peter Norvig "Artificial Intelligence - A Modern Approach".
We implement a peer review process for this seminar. That is, every student will read some other students' term paper and provide feedback in form of a written review. This shall not only deepen your understanding of the other topics, but it also introduces you to the academic review process.
An L²P-Lernraum of the course contains more info and material (for participants only!).
Die Veranstaltung "Einführung in die Informatik" ist eine der von der Fachgruppe Informatik seit dem Wintersemester 2001/2002 angebotenen Einführungsvorlesungen für Hörer aller Fakultäten:
- Programmierung (Java) (WS)
- Einführung in die Informatik (WS)
- Algorithmen und Datenstrukturen (SS)
- Software-Entwicklung (SS)