One of the main aspects of the Internet of Production is the transfer of knowledge between different fields of science and engineering. In that spirit, this thesis aims to apply an approach from the domain of digital entertainment and computer games for predictive process modeling. You will work on data engineering tasks as well as applying the predictive models used in e-sports on car production prcess data. This work will include creating the pipelines for data preprocessing as well as training, validating, and testing the selected models.
Send your CV/Transcripts to: firstname.lastname@example.org